And sure, a lot of games nowadays have farming systems. Farming - Yeah, there's now a farming system in this thing, too.An optional activity for adding variety to how your game plays out, or something you can spend a lot of time with if that's your thing. Do you hate crafting games? Don't worry, you are absolutely not required to engage with SOR2's crafting system! I see it as yet another addition to Streets of Rogue's "play however you want" bag of tricks. Crafting System - Do you love crafting games? Awesome SOR2 has a crafting system now.The open-world nature of the sequel and much-longer game length make this a good fit for dedicated server support. But based on the results so far, it looks promising. This was more of a test than anything else, and I can't say for certain whether or not this will end up in the final release. I also did a bit of work on dedicated server support. Multiplayer - The original SOR's multiplayer was built on an official Unity system that was deprecated four years ago.The new system allows for a dynamic day and night cycle, plus completely different lighting for indoor and outdoor areas (and yes, the you can still see into all of the buildings), while being quite a bit more performant than the SOR1 lighting system. Lighting - The lighting system of SOR1 has been completely ripped out and replaced.Despite this, I think we've managed to achieve a look that maintains the readability of the original game, which was very important to me. My processes for implementing pretty much every type of in-game art have changed to allow for much more complex and dynamic scenes. While the top-down perspective isn't changing, our work together hasn't been a simple process of swapping out old art for new art. Art - Since the beginning of the year, I've been working closely with a master pixel artist on crafting the look of the new game.I'm not quite ready for an "official" announcement just yet with trailer and screenshots and all that good stuff, but rest assured I'm inching closer!Īs always, please post your comments, questions and suggestions in the comments below, and I'll try to answer what I can!įor more info on SOR2 development, check out my previous news posts. But here ya go! In addition, I've written up some new details about my work on the sequel. Whoa, is this only the second update of 2022? Where did the time go? Work on the SOR sequel has been so intense lately that it's been hard to find the time to jam out a new patch. And of course, for more details, check out the new Steam page.Īs always, I'm happy to answer any questions you have in the comments on this post!.For my previous postings about Streets of Rogue 2's development, check out my recent news updates.Here's a couple of shots - check out the Steam page for more! Bringing this new art style to the world of Streets of Rogue has been a massive undertaking for us, and we hope you enjoy the results! Thomas isn't just an S-Tier pixel artist, but he's also been an S-Tier collaborator, and I'm ridiculously lucky to have him onboard. You may have seen his work in games like Songs of Conquest, Blasphemous, The Mummy Demastered, and Tower 57. All of SOR2's art has been created by Thomas "Cyangmou" Feichtmeir. While having a fancy new Steam page is nice, today's biggest piece of new content in the Streets of Rogue 2 info drip is the game's very first set of screenshots. Diagonal walls (I know, kinda boring, but this was a bigger pain to implement than just about everything else I've mentioned.A day/night cycle with AI that follows a daily schedule.Completely revamped character development.A huge, persistent and seamless open world.Streets of Rogue 2 is the open-world sequel to Streets of Rogue, planned for Early Access release in 2023. The Streets of Rogue sequel finally has a Steam page, screenshots, and an actual title: Streets of Rogue 2! I know, super creative, right? Streets of Rogue 2 announced! Wishlist now!!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |